Hi! The game looks and sounds great and is a lot of fun! Here's some feedback!
- The slide and slide jumps feel super fun, great job on that! I loved the sequence where you have to chain them! - It's a bit annoying to have to wait until mousey is falling to press space to stomp, would it be possible for it to work even when ascending? Alternatively it could still require her to be falling but work when you're holding space down instead of having to release and re-press it! - The three consecutive stomp-jumps over one block of firewall are super challenging, they feel a bit out of place in terms of difficulty! - The "starting line" for the first slide jump is too tight to comfortably set mousey up, and there is only one square's worth of room to do the jump, that's hard for a first slide jump challenge! - The final slide jump gives very little room to work with and the controls make it a complex coordination challenge! (pressing up, releasing it, pressing space, pressing left but not too soon or too late, and pressing up again but not too late, phew!)
Overall fantastic work, I'm excited to see the rest of the game!
Thank you so much for the feedback. The level-design related changes are easy to make so we will make sure to keep those in mind. But we need to consider some other things regarding stomp before making changes to that. We intended stomping to be a little time consuming to encourage players to keep a slide instead of just refreshing them whenever. But we had other people say similar things so we are definitely considering it!
Again, thank you so much for taking your time to write such detailed comment!
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Hi! The game looks and sounds great and is a lot of fun!
Here's some feedback!
- The slide and slide jumps feel super fun, great job on that! I loved the sequence where you have to chain them!
- It's a bit annoying to have to wait until mousey is falling to press space to stomp, would it be possible for it to work even when ascending? Alternatively it could still require her to be falling but work when you're holding space down instead of having to release and re-press it!
- The three consecutive stomp-jumps over one block of firewall are super challenging, they feel a bit out of place in terms of difficulty!
- The "starting line" for the first slide jump is too tight to comfortably set mousey up, and there is only one square's worth of room to do the jump, that's hard for a first slide jump challenge!
- The final slide jump gives very little room to work with and the controls make it a complex coordination challenge! (pressing up, releasing it, pressing space, pressing left but not too soon or too late, and pressing up again but not too late, phew!)
Overall fantastic work, I'm excited to see the rest of the game!
Thank you so much for the feedback. The level-design related changes are easy to make so we will make sure to keep those in mind. But we need to consider some other things regarding stomp before making changes to that. We intended stomping to be a little time consuming to encourage players to keep a slide instead of just refreshing them whenever. But we had other people say similar things so we are definitely considering it!
Again, thank you so much for taking your time to write such detailed comment!